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Tame Your Assets

An exploration of the ways digital media can be used and managed

Crowdsourcing

Pobody’s Nerfect: How Spelling is Important to Finding Your Digital Assets

September 25, 2013 by Ian Matzen, MLIS Leave a Comment

Metadata quality is made up of many aspects, but one principle that receives little attention is ensuring accurate spelling. According to Beall (2003), there are nine common spelling mistakes. Error category Definition Example Misstrokes errors traced to inaccurate motion of the finger [None given] Transposition errors two consecutive letters in a word are interchanged typing … [Read more…]

Posted in: Best Practices, Cataloging, Controlled Vocabularies, Crowdsourcing, Folksonomies, Metadata Tagged: findability, spelling, typographical errors

Crowdsourcing in the Arts and Humanities

June 6, 2013 by Ian Matzen, MLIS Leave a Comment

On 9th April, 2013, the University of Oxford Internet Institute held a one-day workshop on Arts and Humanities crowdsourcing projects paying close attention to how they affected users, digital curation, public engagement, and knowledge sharing. According to Dunn and Hedges (2012), crowdsourcing is “the process of leveraging public participation in or contributions to projects and … [Read more…]

Posted in: Case Studies, Crowdsourcing, Digital Content Curation, Folksonomies, Metadata, Users Tagged: digital humanities, social tagging

“Metadata as the Cornerstone of Digital Archiving” Seminar Report, Day 2

May 21, 2013 by Ian Matzen, MLIS Leave a Comment

During the second day of the conference, participants continued to explore computer-driven and crowdsourced approaches to tag audiovisual assets. Although there exists a tension between these two methods, many participants argued for a combination of both. In spite of the challenges, solutions are already underway and were introduced as case studies at the conference. In … [Read more…]

Posted in: Associations, Automatic Media Analysis, Case Studies, Cataloging, Computer, Crowdsourcing, Digital Content Curation, Human Machine Interaction, Media Asset Management (MAM), Metadata, Semantic Web, Social Aspects, Users, Workflows Tagged: audiovisual, conference

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